Design Document


Game description

The Father's Diary is a 2D point-and-click puzzle game that mainly uses a collage diary to allow players to experience the world of an Alzheimer's patient from a first-person perspective.

Game story

Throughout the entire text of this game, there is a big tree. The big tree not only symbolizes a person's body. On the other hand, by the end of the story, you will find that the dense tree is a sticker, which actually symbolizes the love of your relatives for you. His family hopes that the elderly suffering from Alzheimer's disease can feel that they are full of vitality and "alive" every time they see the lush trees.

Level design

1.2018, 2021, and 2024 respectively represent the three stages of Alzheimer’s disease, namely early, middle and late stages. 

 2. In the early stage, memory begins to deteriorate, so you will not be able to find keys, remember the wrong time, and forget how to turn on the record player.

3. In the middle stage, he begins to lose his perception of color and time. Colors in the old man's world become very confusing, and he often remembers the wrong time. 

 4. In the final stage, the person begins to lose his or her perception of people and space, and even forgets the appearance of the people closest to him, and everything around him begins to become very blurry and confusing.

Implementation logic:

When the user clicks on the object, set the state to be draggable. When the user releases the mouse, the distance between the 4 points of the specific target of the drag object is detected. If the distance is less than 50, it means that the drag object is already within the frame. Set the drag object It is empty and can be dragged. Set the object position to the target frame position and update the rotation to non-rotation.

3. Clock input function

     Canvas in the scene—>Standard design UI object

Implementation logic:

When the user clicks a button, the password UI will be appended with the corresponding characters based on the button clicked by the user, and finally updated to the UI. When the user clicks the cancel button, the password UI is reduced by 2 characters and updated to the UI to complete the reduction.

When the user clicks submit, it is first determined whether it matches the specified password. If it matches, the computer is shut down and the bookcase image is displayed.

 

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